Less characters this time but updates none the less.
Ganondorf, for one thing, if its possible he got buffed. Hes a bit slower now but his power more than makes up for it. His new tilt is the “sparta kick”(from 300 where leonidas kicks the guy into the pit). There was one time where I hit someone with his bair and I was surprised at how hard it hit… and I play Ganondorf in Melee A LOT.
Mr. Game and Watch. There is little to talk about but his FS is where its at. His Uair has been changes to a multi-hit attack from oil panic and the parachute has been moved to part of his up b attack, after the initial jump he floats a bit with the parachute. Now his final smash OH HO HO, it Turns you into the Octopus from Octopus, you can freely move around the screen and I presume that pressing A actually makes it attack. Let me tell you now there is no way you are going to live if you see this coming at you, because one its huge and covers way too much area to escape, two it hits REALLY hard, and three its the perfect edge guard and you cant get back EVER.
And on to R.O.B., if you are planning on using him plan on using a lot of air attacks. His Dair, Fair and Bair all propel him in the opposite direction a bit and hit hard. Dair can be used to spike and get back. Fair and Bair are the same like zelda where he fires his jump jets at them and they hit pretty well too, nair is a multi-hit where he swings his arms around and his uair spins him around while firing his jets. He runs fast, as fast or faster than fox which is scary. FS is good too, he goes berserk(but still controlable) fires a cone of energy from his eyes and is invincible, occasionaly or I guess by button he’ll fire a laser instead of the cone and it basically stabs them and they are gone, also touching him in this form will constantly damage you.
Something that is probably apparent already to players and video watchers, there are only 4 different classifications for Final Smashes there are some that border types but they should probably be considered what I put them down as I guess.
Area- The attack affects most or all of the stage
Pit – Palutena’s Army
Zero Suit Samus – Power Suit Samus
Ness/Lucas – PK Starstorm
Snake – Grenade Launcher
King Dee Dee Dee – Waddle Dee Army
Kirby – Cook Kirby
Pikmin & Olimar – End of Day
Lucario – Hyperbeam
DK – Konga Beat
Peach – Peach Blossom
Ice Climbers – Iceberg
Luigi – (dont know what to call it)
Jigglypuff – Inflate
Captain Falcon – Blue Falcon
Beam- Fires a beam of some sorts across the stage
Mario – Mario Finale
Samus – Zero Laser
Zelda/Sheik – Light Arrow
Squirtle/Ivysaur/Charizard – Triple Finish
Ganondorf – Beast Ganon
Strike- Attack must hit an opponent first before continuing
Link/Toon Link – Triforce Slash
Ike – Great Aether
Meta Knight – Galaxia Darkness
Marth – unknown FE attack
Transform- Character changes into a different controllable form
Sonic – Super Sonic
R.O.B. – Berserk Mode
Mr. Game & Watch – Octopus
Bowser – Giga Bowser Transformation
Wario – Wario Man
Diddy – Rocketbarrel Barage
Fox/Falco/Wolf – Landmaster
Pikachu – Volt Tackle
Yoshi – Super Dragon

<-See this? This thing has to die…along with Sakurai for delaying brawl again and giving us this in the span of two days. Oh and by the way Sheik is in Brawl.







